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Diff Rev Chgset Date Author Log Message
(edit) @53 [53] 11 years inferiorminion Bug #19: Team Caterpillar …
(edit) @52 [52] 12 years inferiorminion Bug #23: HUD nested calls …
(edit) @51 [51] 12 years inferiorminion Bug #22: DrawString? displays incorrect special characters …
(edit) @50 [50] 12 years inferiorminion Bug #21: Warning and Documentation Cleanup …
(edit) @49 [49] 12 years inferiorminion Bug #9: Implement Foe Map …
(edit) @48 [48] 12 years inferiorminion Bug #21: Warning and Documentation Cleanup …
(edit) @47 [47] 12 years inferiorminion Bug #9: Implement Foe Map …
(edit) @46 [46] 12 years inferiorminion Bug #9: Implement Foe Map …
(edit) @45 [45] 12 years inferiorminion Bug #9: Implement Foe Map …
(edit) @44 [44] 12 years inferiorminion Bug #17 - Maptiles do not cover entire screen when zooming …
(edit) @43 [43] 12 years inferiorminion Bug #14: Fixed Map Display by incorporating a default blankPalette which …
(edit) @42 [42] 12 years inferiorminion Bug #16: Fixed the Viewport alignment calculations when zooming. Also …
(edit) @41 [41] 12 years inferiorminion Bug #15 - Implemented Smooth Scrolling when using the [ and ] keys
(edit) @40 [40] 13 years inferiorminion Another minor Textbox Preprocessing change
(edit) @39 [39] 13 years inferiorminion Minor change to Textbox Preprocessing
(edit) @38 [38] 13 years inferiorminion Bug #13 - Implemented Choices for Textboxes and fixed some textbox …
(edit) @37 [37] 13 years inferiorminion Bug #10 - Fixed Binsize lookup so that .MAP Lump properly loads for older …
(edit) @36 [36] 13 years inferiorminion Added Release and Debug make files
(edit) @35 [35] 13 years inferiorminion Bug #6 - Changed draw functionality to utilize Drawable::RECTANGLE rather …
(edit) @34 [34] 13 years inferiorminion Updated Map to utilize OHR's multiple layer support. Fixed HUD to ensure …
(edit) @33 [33] 13 years inferiorminion Updated Textbox handling to link to other Textboxes and create …
(edit) @32 [32] 13 years inferiorminion Minor fix to Hero Movement where pressing right would always cause the …
(edit) @31 [31] 13 years inferiorminion Added NPC Activation
(edit) @30 [30] 13 years inferiorminion Fixed major bug in State NPCLayer and DoorLayerUpdated? Map movement to …
(edit) @29 [29] 13 years inferiorminion Moved Map Movement Code into State ClassAdded? Textbox SupportAdded? Tag …
(edit) @28 [28] 13 years inferiorminion Fixed Stand Still bug (Walk in Place) and added 25% chance of moving to …
(edit) @27 [27] 13 years inferiorminion Added Door Framework
(edit) @26 [26] 13 years inferiorminion Minor bugfixes to the Hero Movement Code
(edit) @25 [25] 13 years inferiorminion Moved non-graphics functions outside of GraphicsBackend?. Added Proper …
(edit) @24 [24] 13 years inferiorminion Initial framework for Internal Class structures to store State specific …
(edit) @23 [23] 14 years inferiorminion Moved Lump.h into the io folder, fixed variable string reading to check …
(edit) @22 [22] 14 years inferiorminion Small fix to stop Windows from crashing on glutInit
(edit) @21 [21] 14 years inferiorminion Creates a window, draws NPCS w/ movement animation, handles window …
(edit) @20 [20] 14 years inferiorminion Updated GUI classes to allow for initial Map Test. Currently supports map …
(edit) @19 [19] 14 years inferiorminion Class-ified the GUI system and updated the rpg files to work with the new …
(edit) @18 [18] 14 years inferiorminion Moved the internal file structure around to allow for ease of use in …
(edit) @17 [17] 14 years inferiorminion Added DOX and .D# Lump reading. Doors and Door Links now implemented …
(edit) @16 [16] 14 years inferiorminion Added functions to ensure RPG::getMaptile() does not return an invalid …
(edit) @15 [15] 14 years inferiorminion Fixed an infinite loop which would arise when removing an element from a …
(edit) @14 [14] 14 years inferiorminion Sexified the Map::update code by writing a new private function, …
(edit) @13 [13] 14 years inferiorminion Very minor update replacing strcat with strcpy as to not include random …
(edit) @12 [12] 14 years inferiorminion Fixed crash when NPC Speed == 0 but wasn't set to Stand Still
(edit) @11 [11] 14 years inferiorminion Really minor fix explicitly stating NPCLayer as NULL during creation, …
(edit) @10 [10] 14 years inferiorminion Fixed NPCs walking through walls
(edit) @9 [9] 14 years inferiorminion Fixed NPC Movement. Added Wallmap checking, which is buggy and needs work
(edit) @8 [8] 14 years inferiorminion Functions required for NPC display have been added. Framework for NPC …
(edit) @7 [7] 14 years inferiorminion Animation Patterns Fixed
(edit) @6 [6] 14 years inferiorminion Documentation Update
(edit) @5 [5] 14 years inferiorminion Map Display fixed. Tile Animation implemented, no time sync yet
(edit) @4 [4] 14 years inferiorminion Issues with Maptile Loading. Committing for now
(edit) @3 [3] 14 years inferiorminion Added Backdrops and functions needed for displaying Enemy Formations
(edit) @2 [2] 14 years anonymous Fixed getEnemy() function when the vector is empty
(add) @1 [1] 14 years castleparadox Initial import.
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